Those graphics just show why they "claim" to be a game hard to balance, is really dumb to make the expansion just start whit X numbers and end it whit X*3 or more...
-shrink down raid difficulties to 3, spares 15 itemlevel per tier.-dropp mythic dungeon, mythic+ take that place with keys from hc dungeons, spares 20 itemlevel per xpac.
Are quest drops item levels in BFA going to be fixed? If we go into questing at 110 with 940 ilvl and that scales to around 220ish, are the questing gear drops just all useless until we get to around 118, or will they scale a bit like world quest drops do in Legion?
I can't really see their prespective tough...How in the hell are you instantly able to equip a new piece of gear the way it is now? I mean I have 20 ilvl upgrade gear in my bag, but I won't equip it because it has wrong stats. So no, it's not making it easier. It makes looting dissapointing. With reforging there was at least an option to make the gear good for you.
at some point they will have to stop the stat squish. they will have to stop the ilvl squish. they cannot keep doing this. a lot of my trinkets from tbc ..now viable in bfa due to their effects mysteriously working at max level again..the more they do this, the more they are causing complications..there has to be a system that is better than this. in the end, what is going to happen. we will have people doing 0.000000000000000000000000000001 dps? all that is going on here is a reversal of the current problem.current issue "hey the numbers are too big. our customer base cannot count past 10 for the most part. they see these big numbers 1 billion..and they do not even know what 1 billion is. lets do a stat squish"new issue: hey the numbers are too small..our customers cannot count below 1 and dont' know what a fraction is. how do we fix this.and that's IF wow lasts past bfa..but considering storywise bfa is it..its the end (assumedly) then..meh.and yes, all sarcasm aside, i am not dumb and realize that from a coding perspective the game could not support figures past lvl 128 and that these squishes needed to happen for reasons other than people being to dumb to count.
You forgot to say you wanna make WoW great again, Mr. President
Here's something odd. Order Hall champions have not had their "pLvl" squished. However, the item descriptions for some of the upgrade equipment has been squished. For example, Bulky Armor Set now says it works up to level 188 even though it still works on Champions up to level 900.
WoW is a competitive game for the percentage of people who want to engage in competitive activities. Competition is not mandatory, it is optional. That style of play only appeals to a certain percentage of players and surprising as it may be they are not the majority of the player base. If the majority of the game was tuned to the enjoyment of the most competitive players it would be unenjoyable to a significant portion of the player base, possibly most of the player base.Even those of us who enjoy pushing the limits of our skill in both PvP and PvE content might not be willing to put up with a game tuned to please the ultra-competitive elitists among the player base.Blizzard has to walk a tightrope and craft a game that appeals to as many players as possible in order to keep people subscribed. So, yes, you are going to see changes that make content more accessible to everyone as has happened over the past 13 years. At the end of the day, everyone who plays pays for this content in one way or another and it is only fair that we all get to experience as much of it as we can.Every change they make needs to positively answer a single question for as many people as possible; is it fun?That is not an easy task. Over the years they have made leveling faster, removed absurdly long and complex requirements to even enter dungeons and/or raids, removed restrictively specific gear requirements that actually limited player ability to tune their gear to their strengths, reduced the number of players needed to even have a chance at completing a raid. These things may have made the game less competitive but they have certainly made the game more fun.A game like WoW doesn't survive if enough people aren't willing to keep paying for it. Do you really think WoW would still be here if they hadn't made more content accessible to the wider player base? Do you really think WoW would survive if only the best of the best could even have gotten into Antorus, let alone get to fight and defeat Argus on any difficulty? No, it wouldn't, that's why they added lower difficulty options in the first place; to allow more players to experience the content they crafted and we pay for.WoW will survive as long as Blizzard keeps generating engaging content and giving the majority of players an enjoyable experience we are all willing to pay for. That means crafting an experience that appeals to as wide a range of players as possible. Like it or not, ultra-competitive players are a minority of the player base.Blizzard will craft a portion of content that appeals to ultra-competitive players but they aren't going to frame the entire game around those players. That is the one thing that will kill WoW; making the game not fun to all but the elite few who constantly complain about how they think better accessibility and variety of content is ruining their experience.